LANDRA’FEYA [GREEN] Banner  - Silver Ring Around a Red
Leaf on a Forest Green Field

FACTS IN BRIEF - The loose confederation of Fae clans. 
Clan leaders have more direct authority; all respect the Traditions
to one degree or another.  Remains as distant as possible from most
human and other affairs, but maintains close ties with Kingdom of
Galea in the interest of mutual goals and sFae-preservation.  Fae
range from average human height to slightly shorter; light builds,
wiry; beautiful and charismatic; amazing range of hair and eye
colors; pointed and angular features, including ears, eyes and
nose.  Respect freedom and equitable treatment for all, consider
themsFae the guardians of Corelisia on Shaintar.  Primary trade
in timber and agriculture, although fine fae crafts of other
natures are highly prized, especially by humans.
     Role-playing Notes - Yes, these are Fae in much of the
"classic" RPG sense, although there are some distinctive features
that should not be missed.  An amalgamation of Tolkien-esque and
Celtic influence may be found, with some other concepts as well. 
As a general rule, Fae are aloof and distant unless they spend a
great deal of time among other species.  The less-insular Fae are
far more gregarious and friendly.  This is due to the "social
chameleon" nature they have.

     Landra’Feya refers to all people of the Fae, although it
is generally recognized to exist primarily within the great forest.  
The Fae are the various species of faerie that live both in Corelisia and Shaintar.
     The Fae are a race that originate in Corelisia.  Their roots
are quite magical; it is believed that the "truest" of their race
are pure constructs of essence.  At some point, they developed a
curiosity in life upon Shaintar and many came to explore.  They
took on physical forms to better experience the world.
     Over time, many Fae developed a fondness for this world and
established lives for themsFae here.  From these early
"colonists" evolved the Eldakar and Alakar (as well as kindred faerie, such as
dryads, pixies, and sprites).
     There are, in fact, three recognized "classes" of Fae:
Faelakar ("the True Born"), Eldakar ("the High Born"), and Alakar
("the Earth Born").  Each designation refers to the degree of
"trueness" the Fae in question possesses; sulur-neh, or "trueness"
as it is most closely defined, is a term referring to how close to
the original Corelisian blood one is.  The oldest clans retain the
highest degree of sulur-neh, whereas the youngest of the elvish
clans are much more bound to Shaintar.  (The distinctions will be
readily apparent in the racial "packages" that follow).

     As one might expect, this has created a distinct dynamic
within Fae culture.  An oligarchy has developed, a caste system 
and government borne of elders and bloodlines.  Some
view this as a form of racism (notably the Fae of the Alakar
branches), whereas others see this as the rightful adherence to
deeply held traditions (obviously including those of the Faelakar).
     It is notable that nothing close to a violent resistance or
rebellion has ever taken place in light of this system.  Heated but
well-constructed and delivered arguments at clan gatherings have
always sufficed as a forum for expression on the matter.  Such is
the way of the Fae on internal matters.
     The nation of the Fae is one based upon etrans, or clans; these
clans look to their eldais, or elders, for guidance and leadership
where it is required.  Where there are large centers of population,
these elders meet with one another to discuss issues of mutual
importance when needed.  The eldest of these is the unais of a
region, the One who speaks for them.  Once a year, all of the
elders of every clan (and normally their immediate families) meet
in Eldara, the recognized physical center of their culture.
It is here that the Quo-unais resides, "the High One." The High One
is the eldest of the Fae remaining on Shaintar, and this entity is
the final word of authority for all Fae of this world.
     The Fae are a peaceful people; to them all life is sacred.  It
is their belief that all living things are valuable - even Vainar
the Fallen is born from the same essans-vold ("Font of Essence") as
they.  However, they are not pacifists.  They have long known the
dangers of the Nether and the Abyss and the influence of these evil
sources upon Shaintar.  Many thousands of them died (or as they
say, were "cast away") when they attempted to sue for peace with
the Kal centuries ago.  The Alakar, which are by far the most
numerous of the Shaintar Fae, finally took up arms and joined the
other races in fighting the Kal, as well as other foes of their
people.
     Over time, the Fae took it upon themsFae to act as
guardians against the Nether and the Abyss here on Shaintar, much
as their kindred serve the Ascended in this capacity in Corelisia. 
To this end, they sought out the most benevolent and capable of the
human rulers and aided him in his quest to unite as many of his
people as possible.  The Fae recognize the dominance of the
humans over Shaintar and see it as inevitable that humans will be
the soldiers in any conflict between the Ascended and their foes.